Gender Issues In the Video-Game Industry
Roles: Researcher, Graphic Designer, and Visual Designer
Date / Time: Four Weeks. September 2018 – October 2018
Tools: Adobe Illustrator, Adobe Photoshop, Adobe InDesign
Being a new medium, the video-game industry is providing modern entertainment for all types of people. Like most other tech-based industries, inequality between females and males is problematic. Organizations such as Feminist Frequency have brought attention to the literature of games being male-centered. The criticism was not received well by adult male video-gamers.
As a challenge given through my class at RMCAD, I made the decision to address a few of these issues for women through data visualization.
Discovery & Research Analysis
A main criticism about Gender Issues in the video-game industry is presented in a way that flags men as the instigators and cause. This would have not been problematic if the research and information was better presented. Most of the research initial involved looking through Feminist Frequency Video Series. To achieve an objective stance, information regarding the quantitative data was needed.
Paper & Digital prototype of the information flow
Sketches & Ideation
Early stages of the design revolved around adding video-game symbolism and icons. By using these Icons, gamers can feel more comfortable when viewing the information.
- Font for Header: Agency FB Bold
- Font for Body Text: Lora Bold
Solution & Impact
With data visualization being represented by video-game icons and imagery, information regarding Gender Issues can be non-invasive to male-gamers.